Showing posts with label Arenas. Show all posts
Showing posts with label Arenas. Show all posts

Sunday, November 13, 2011

Arena Descriptions- DOME III- GARDEN PARTY

DOME III- GARDEN PARTY



Areas of Interest: Who has had the displeasure of sitting through Pride and Prejudice? Well, let's allow a battle to happen in that setting! Picture four miles of English countryside, with a beautiful lake, and misty meadows. Centered on this lovely picture is a manor house, and all the guests are arriving for a garden party to take place in the central garden, with a scrumptious dinner to follow. The evening will end with a dance party inside the house.
But let's ignore that. And let our combatants tear... it... up!

Base Locations:
1) In an abandoned farm house, on the lake to the East.
2) In the village, located all the way to the West.

Programmed Hazard: Fog and Rain with very, very strong wind... You know what? Screw it. A meteor shower, with basketball sized meteors. Let's destroy this place.

Arena Descriptions- DOME II- CARIBBEAN COVE

DOME II- CARIBBEAN COVE



Areas of Interest: A village on a Caribbean island. In the style of Port Royal from the Pirates of the Caribbean films. The ports will be dead centered in the arena, with the village behind it and around, with many people going about their everyday business. Above the village on the mountain is a Governor's mansion, filled with treasures and the wealthy family themselves having a dinner party.

Of course, to the East, stretches an Ocean, filled with ships heading into the beautiful port. Some of them are honest traders and others... Well, we'll just have to wait and see.

To the North of the village itself, lies a British fort filled with British soldiers always on the ready for pirates. And they should be, at the Southern most tip of the cove itself, is a pirate ship. The ship is anchored and the crew is burying treasure on shore, while drunk of course.

Base Locations:
1) Located in the British fort.
2) Located on board the pirate ship on the far side of the island.
Programmed Hazard: Pirate invasion that starts in the village. The British will intervene with a counter attack.

HV-II: It's Arena Time! DOME I- SHOWDOWN

Okay! Here we go! Let's get the arena descriptions done so we can get to some good old fashion mayhem.  

Just like last time, six new combat domes have been built for the second Hero/Villain Playoff Challenge. Like before, each dome will be four square miles in area and will have a programmed hazard that will affect our combatants. This time, though, each one will be based on different periods of time. And, for the first time, our combatants will be joined by realistic, robotic beings resembling people and creatures from the time represented. Some will be peaceful and others very, very hostile.

This post will cover the first arena...


DOME I- SHOWDOWN



Areas of Interest: An area resembling the American Southwest during the mid 19th century. The center is a western town with a saloon, sheriff’s office, and a bank. Toward the northern end of town, is a railroad depot with tracks that run east to west and a train that arrives at 10 am. Within the town are actual townsfolk, doing their everyday business.

To the west is a Cavalry fort with an actual Cavalry regiment. In the east is a mining area in the hills with people desperate to cash in on gold deposits found years ago in the caves.

South sits a large desert area with buttes and mesas. And a cattle ranch with an angry, somewhat insane rancher completes the arena to the north.

Base Locations:
1) The first base is located in a hidden cave near the mining facility.
2) Inside the stockade of the Cavalry fort.

Programmed Hazard: Bandits will rob the bank at noon. This will lead to the sheriff and deputy intervening and, if it lasts long enough, the Cavalry will arrive.