Showing posts with label Hero. Show all posts
Showing posts with label Hero. Show all posts

Monday, November 21, 2011

Hero/Villain Playoff Challenge Part II- Rules Page.

The Playoff's Four Divisions: Comics, Movies/TV, Video Games, and Animation. 

Welcome back, ladies and gentlemen! Its been far too long, and honestly it feels good to put this together again. It is hard to come up with new players, since the last playoff really got all the “good” ones. But please enjoy it. If you have questions about any character, please feel free to view their links on various wiki pages, which will be provided.

The Arena- Six new combat domes have been built for the second Hero/Villain Playoff Challenge. Like before, each dome will be four square miles in area and will have a programmed hazard that will affect our combatants. This time, though, each one will be based on different periods of time. And, for the first time, our combatants will be joined by realistic, robotic beings resembling people and creatures from the time represented. Some will be peaceful and others very, very hostile.

Showdown- A Dome themed on cowboys and westerns.
Caribbean Cove- A Dome that's a Caribbean port city, complete with pirates.
Dragon Siege- A medieval themed Dome, with a castle and dragon.
Garden Party- A Dome based on the landscape and time period from Jane Austen style stories.

Two additional Domes will be revealed for the finalists and the last, championship match will take place in the original Dome, with a new theme, to be revealed later.

The Combatants- Once again, Playoff Challenge will consist of teams of a hero and their arch nemesis. Four divisions will be represented as well: Comics, Movies/TV, Video Games, and Animation.

The Rules-
1- The object of the match is to incapacitate both members of the opposite team. Incapacitate is literally translated: “Prevent from functioning in a normal way” . That could mean knock out, tie up, secure, or, if it happens, death. Death, however, is NOT the only way to win this match. That was a common misconception in the last playoff.
2-There is no option to not compete (ie: “So-and-so would never work with This-and-that!”). No matter how “out there” the team may be, for the sake of the match the team must work out.
3- In order for the team to receive a victory, BOTH TEAM MEMBERS must be standing at the end of the match. No “Lone Wolf” players. Therefore, if the other member appears to be weakening or faltering in any way, their team mate must defend them. A victory is called when both members of the other team are incapacitated. If a team member is killed, victory is automatically given to the team with two standing members.
4- Each team will have a base of operations. The base will be stocked with supplies and, when appropriate, an arsenal of weaponry and tools.
5- If the Match is unevenly matched certain handicaps can and will be made
6- There is no time limit for the match. They can last as long as it will take. (For the sake of moving things along, voting time limits will be made. Just keep in mind that there is no time limit for the physical match when deciding who you think would win.
7- If there is a draw, a new match will be designed, utilizing characters representing each team. Rules may vary on these tie-breakers.  

Combat-
(The following rules apply to what would be happening in the arenas, if these matches were indeed real. This does not apply to the amount of time that the voting will be allowed to continue.)

Combat will start at dawn on the first day and continue until there is a winner. If a draw is called by the competing teams, a new match with the tie breakers will be assembled and put into effect immediately. The rules for tie-breaker matches may vary by match, depending on the combatants.

Most rules are general and each individual match may have slight changes in them, such as handicaps.   

Voting Rules-
1-Make your votes count! Defend your pick! Show that you know what your talking about and not just saying "Because they're my favorite!". A vote must either a) give an explanation for your vote. OR b) Cite another person's vote as an explanation. VOTES WITHOUT REASONING WILL NOT BE TALLIED!!!!!!!
2- Votes that disregard the handicaps or go against the set up for each team WILL NOT BE COUNTED unless corrected by the poster.
3- DO NOT VOTE ON THIS PAGE. Please do so on the individual matches. Thank you.
4- Myself, as the one creating each match, will not be allowed to vote on any match. I will argue the aspects of certain characters, but not in a way to invalidate the other.
(I will post my pick for the match. But after the official tally)
5- Let's get this out of the way now: “They're a ninja” is NOT a reason. It is a fact. But being a ninja is not a guarantee win. Ever. There needs to be an explanation beyond that.
6- As far as voting time goes, there will be two weeks of voting time for each match.
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Sunday, November 13, 2011

DOME IV- DRAGON SIEGE

Dome IV-Dragon Siege-



Areas of Interest: Central point, of course, is a large castle. With a king, queen, and a very stereotypical princess in it. Around the castle, on all sides, is a village with peasants and markets.

To the north, is a valley with a regiment of soldiers and knights. On the other side of the valley are more knights and soldiers. They are poised for an epic war over the planned marriage of the princess to the other side's prince. Don't worry too much about that. It's mostly for show.

A dark, mysterious forest surrounds the village to the East and South. Within them are highway men a la Robin Hood and the Merry Men.

The west has the highlight. A large, sharp mountain with a dragon in his lair at the top. He is about the size of a T-Rex, with wings. Of course, he breathes fire.

Base Locations:
1) At the foot of Dragon Mountain, in a smaller cave.
2) Deep in the dark forest, not far from the road.
Programmed Hazard: Dragon's Siege of Castle. 'Nuff said.










Arena Descriptions- DOME III- GARDEN PARTY

DOME III- GARDEN PARTY



Areas of Interest: Who has had the displeasure of sitting through Pride and Prejudice? Well, let's allow a battle to happen in that setting! Picture four miles of English countryside, with a beautiful lake, and misty meadows. Centered on this lovely picture is a manor house, and all the guests are arriving for a garden party to take place in the central garden, with a scrumptious dinner to follow. The evening will end with a dance party inside the house.
But let's ignore that. And let our combatants tear... it... up!

Base Locations:
1) In an abandoned farm house, on the lake to the East.
2) In the village, located all the way to the West.

Programmed Hazard: Fog and Rain with very, very strong wind... You know what? Screw it. A meteor shower, with basketball sized meteors. Let's destroy this place.

Arena Descriptions- DOME II- CARIBBEAN COVE

DOME II- CARIBBEAN COVE



Areas of Interest: A village on a Caribbean island. In the style of Port Royal from the Pirates of the Caribbean films. The ports will be dead centered in the arena, with the village behind it and around, with many people going about their everyday business. Above the village on the mountain is a Governor's mansion, filled with treasures and the wealthy family themselves having a dinner party.

Of course, to the East, stretches an Ocean, filled with ships heading into the beautiful port. Some of them are honest traders and others... Well, we'll just have to wait and see.

To the North of the village itself, lies a British fort filled with British soldiers always on the ready for pirates. And they should be, at the Southern most tip of the cove itself, is a pirate ship. The ship is anchored and the crew is burying treasure on shore, while drunk of course.

Base Locations:
1) Located in the British fort.
2) Located on board the pirate ship on the far side of the island.
Programmed Hazard: Pirate invasion that starts in the village. The British will intervene with a counter attack.

HV-II: It's Arena Time! DOME I- SHOWDOWN

Okay! Here we go! Let's get the arena descriptions done so we can get to some good old fashion mayhem.  

Just like last time, six new combat domes have been built for the second Hero/Villain Playoff Challenge. Like before, each dome will be four square miles in area and will have a programmed hazard that will affect our combatants. This time, though, each one will be based on different periods of time. And, for the first time, our combatants will be joined by realistic, robotic beings resembling people and creatures from the time represented. Some will be peaceful and others very, very hostile.

This post will cover the first arena...


DOME I- SHOWDOWN



Areas of Interest: An area resembling the American Southwest during the mid 19th century. The center is a western town with a saloon, sheriff’s office, and a bank. Toward the northern end of town, is a railroad depot with tracks that run east to west and a train that arrives at 10 am. Within the town are actual townsfolk, doing their everyday business.

To the west is a Cavalry fort with an actual Cavalry regiment. In the east is a mining area in the hills with people desperate to cash in on gold deposits found years ago in the caves.

South sits a large desert area with buttes and mesas. And a cattle ranch with an angry, somewhat insane rancher completes the arena to the north.

Base Locations:
1) The first base is located in a hidden cave near the mining facility.
2) Inside the stockade of the Cavalry fort.

Programmed Hazard: Bandits will rob the bank at noon. This will lead to the sheriff and deputy intervening and, if it lasts long enough, the Cavalry will arrive.   




Thursday, November 10, 2011

Intro to Hero/Villain Playoff Challenge- Part II

Its been a while since this...

I love Grudge Matches. I don't know what it is, but I enjoy theoretical fights, or team ups between fictional characters. And since I seemed to find a few kindred spirits on Flickr, in the summer of 2009 I started a massive playoff bracket, as seen below. The rules were simple: A team of a hero and their greatest villain (i.e. Batman and the Joker; Captain Kirk and Khan) were pitted against others to see who would come out number one. (For the record, the winner can be found here. Also, click here if you would like to see the master bracket, with links to all the matches)

Well, its been over two years, and I'm ready for round 2. Its time for "The Hero/Villain Playoff Challenge- Part II (Or, HV-II, as I'll be abbreviating it). As before, four divisions will be represented: Comics, Movies/TV, Video Games, and Animation. Eight teams have been selected, and they will be revealed shortly (Just a few character summaries to write up, then its go time).

Soon, I'll be posting the rules for HV-II, which have been slightly altered. As well as the four new "Domes" (Artificial arenas built on the moon for just such battles) built specifically for this playoff. (Again, to see the old ones, click hereherehere, and here)

Voting will be allowed on this blog, and on the links to the matches from my Facebook account. This will be the first time I'll use another site besides for Flickr for this. Hoping for the best, and I hope you all enjoy.