Sunday, November 13, 2011

HV-II: It's Arena Time! DOME I- SHOWDOWN

Okay! Here we go! Let's get the arena descriptions done so we can get to some good old fashion mayhem.  

Just like last time, six new combat domes have been built for the second Hero/Villain Playoff Challenge. Like before, each dome will be four square miles in area and will have a programmed hazard that will affect our combatants. This time, though, each one will be based on different periods of time. And, for the first time, our combatants will be joined by realistic, robotic beings resembling people and creatures from the time represented. Some will be peaceful and others very, very hostile.

This post will cover the first arena...


DOME I- SHOWDOWN



Areas of Interest: An area resembling the American Southwest during the mid 19th century. The center is a western town with a saloon, sheriff’s office, and a bank. Toward the northern end of town, is a railroad depot with tracks that run east to west and a train that arrives at 10 am. Within the town are actual townsfolk, doing their everyday business.

To the west is a Cavalry fort with an actual Cavalry regiment. In the east is a mining area in the hills with people desperate to cash in on gold deposits found years ago in the caves.

South sits a large desert area with buttes and mesas. And a cattle ranch with an angry, somewhat insane rancher completes the arena to the north.

Base Locations:
1) The first base is located in a hidden cave near the mining facility.
2) Inside the stockade of the Cavalry fort.

Programmed Hazard: Bandits will rob the bank at noon. This will lead to the sheriff and deputy intervening and, if it lasts long enough, the Cavalry will arrive.   




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